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After graduating from the Gnomon School of VFX, I started my career in Blizzard Entertainment's film department. I began working on matte-painted environments for projects such as Starcraft II: Wings of Liberty and World of Warcraft: Cataclysm. I continued my work at Blizzard as a Matte Painting Lead for Diablo III, World of Warcraft: Mist of Pandaria and Starcraft II: Heart of the Swarm.
While constantly seeking new challenges and techniques, I decided to transfer my career to real time environments for games. I joined Neversoft Entertainment and later Infinity Ward as a Senior Environment Artist, working on such games as Call of Duty: Ghosts, Call of Duty: Advanced Warfare, and Call of Duty: Infinite Warfare .
Currently I am a Creative Lead at Riot Games doing my part to help my talented team push our project forward.
Coming full circle, I've returned to Gnomon School of VFX as an instructor, bringing my unique perspective to environment creation, drawing from my experience in both pre-rendered and in-game environments.
I've shared my experience at multiple schools and events, doing a myriad of talks, demos, workshops, and classes.
Past Events/Workshops featured:
-Gnomon Live Australia 2016 (Speaker)
-Gnomon Workshop 2015 (DVD Release)
-Trojan Horse was a Unicorn 2014,15,16,17 (Troia, Portugal)
-RED School Brains and Talents 2015 (Bucharest, Romania)
-CTN Animation Expo 2015 (Burbank, CA)
-Gnomon School of VFX Master Classes 2013 (Online)
-Gnomon School of VFX "Making of" series: White Swan (DVD Release)
I've been lucky enough to be featured in multiple industry magazines and websites.
Notable features:
-3DWorld Magazine (Article 1, 2)
-3D Creative Magazine (Article // Cover)
-Vertex 3 (Article)
- inCG (Article)
-80LVL (Interview)
-3DTotal (Making-of)
-Cockaigne Magazine (Interview)
-ArtStation (Interview)